Excellent for engaging with readers on multiple CMS platforms
But that’s a lot of resetting! We can save a bunch of bandwidth by instead tracking the current foreground and background color in our renderer and only emitting a new color escape sequence when our desired color changes. This is an annoying amount of bookkeeping but it substantially cuts down on the amount of escape codes emitted.
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NYT Strands hint for today’s theme: It's a little muchThe words are related to extras.
The primary cause was all of my hand-rolled string utility functions. While they were faster than lipgloss, they were still generating and throwing away tons of strings on every frame for every player.
Thanks to Akshat Gupta and colleagues for the GlyphNet paper, whose empirical findings on greyscale rendering and glyph comparison informed confusable-vision’s methodology.